Archive for the ‘Rift’ Category


Rift’s Disaster?!

April 17, 2011

Yes, I have been playing Rift for the past 30 days.  My account was set to expire this morning.  The climax of the River of Souls event was to be the make or break for me to re-subscribe or to let my account lapse.  So let me take a few moments and discuss the event as a whole.

Phase One: The Joke

The first phase of this event was pretty much a ridiculous excuse to add another set of currency and daily quests.  Sure, this has pretty much become a staple for MMO events, thanks much to World of Warcraft’s handling of most of their world events.  However, the major difference here is that in WoW or FFXI or even Warhammer we were given a number of activities ranging from completing a few dailies, killing some newly spawned event only monsters, to completing some random task such as collecting easter eggs, spelling our name with letters or just plain going into a dungeon and defeating a special event only encounter.

With Rift, we were relegated to participating in content that was “new” yet it was still the same old thing.  During phase 1 of the encounter we were given several new Rift types.  While in and of themselves they were interesting, but they got old fast.  The real meat of the phase was already the basic routine of playing the game.  What we got was a zone that normally received invasions of Water and Life, we got some Death invasions mixed in.  In the zones such as Stillmoor, Gloamwood and Scarwood Reach where death invasions were already the norm, we got nothing but the status quo. Read the rest of this entry ?


Been gone too long..

February 17, 2011

With the release of FFXIV and it being pretty much Dead on Arrival, I took a step back from really posting.  To be honest, I had hugely high hopes for the game and its utter and total failure to bring even a modernized and playable version of FFXI to the table was more than a huge let down for me.

WoW is a game that just ends up bringing me back into the fold.  Not because WoW is an awesome game, but because other games just do not do anything WoW does with any polish.  I honestly, loved the “Asian Grind” that was the original Final Fantasy MMO.  FFXI had its grind, but it mitigated that grind with a heck of a lot of good story, cutscenes and missions that mattered both to the player and to the world at large.  Armor, Weapons and other rewards you got along the way, often times stayed with you for a long period of time.  A character in the game was permanent and was “all-in-one”.  You “owned” your character much more because you could grow with it.  Want to play a mage today?  Sure, just go to your Moogle and change jobs and level up!”  There was no rolling or rerolling when you wanted to change it up.

I was looking forward to that more than anything in FFXIV.  Alas, even that portion of the game was botched in my mind.  From the first day I entered the Alpha, I wasn’t impressed with the new “Armory” system of choosing your job.  Crafting as a “Class”?  It never made sense to anyone and it just didn’t work in the end.

That brings me to the simple fact about FFXIV.  It won’t recover.  The new development staff may be trying to tell us of all these changes they are making to the game.  However, it’s all smoke and mirrors and the game will probably never make it out of its “free to play” time it currently sits in.  While I know a handful of people who still play the game and are having fun with it, that is a small majority.  What those players have to say about the state of the game still holds true.  It’s not a great game, it’s not a good game, it’s just a game of hope.  They are holding out that the devs give them what they are telling them they are going to get.  Hope is all they have, because the rest of the MMO market consists of a handful of older games, that most have either played or have no interest in, WoW, or a couple of new games like DCUO or Rift.

Most players left WoW for XIV because they were tired of the Amusement Park mentality Read the rest of this entry ?